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Fibrillation & Defibrillator Guide — Stabilize Heart Rhythm

Ventricular fibrillation and cardiac crises in Casualties: Unknown: reading the ECG, using defibrillators, Oxyline, and Combat pen risks on the vitals monitor.

11/10/2026 1.0 Last updated: 11/10/2026 4 min read

What is ventricular fibrillation in Casualties: Unknown?

Fibrillation is a progressive heart-rhythm fault displayed on the ECG in the vitals monitor; community references say it pushes heart rate erratically until cardiac arrest at 100% progress. The first-party store text only promises a fully simulated cardiovascular system—it does not name fibrillation—so treat the moodle names and numeric rates below as community-reported, and trust your own in-game monitor over this page if they differ.

Arrhythmia moodles in community docs gate at rough progress bands (arrhythmia → ventricular tachycardia → ventricular fibrillation). When you see those chips, pause looting and execute circulation first aid from bleeding.

Close-up of the green vitals monitor with an ECG trace above an Abdomen status bar

What should you do before grabbing a defibrillator?

Stabilize prerequisites so shocks are not wasted:

  1. Stop major bleeding — Community blood-pressure tables link hemorrhagic shock to fibrillation onset below certain pressures (community-reported). Use the bleeding checklist.
  2. Read heart rate and SpO₂ — Trailer UI places oxygen beside pressure. Community hypoxemia moodles warn that very low blood oxygen can contribute to arrhythmia (community-reported).
  3. Reduce stimulant spam — Beta inventory text for the Combat pen (screenshot from beta 6.8-pre5, not guaranteed for 1.0) lists epinephrine with a note that more than 40 mL can cause fibrillation, while Oxyline stabilizes fibrillation and supports oxygenation. Do not dump a full pen blindly during a fight.
  4. Only then shock or drug — Defibrillators and injectable anti-arrhythmics are second-line tools once pressure and volume are no longer collapsing.

Close-up of the vitals monitor ECG trace above a Left forearm status bar

How do defibrillators and drugs differ?

Tool Community-reported role Risk profile
Automatic defibrillator Resets fibrillation progress; can attempt arrest restart Shock failure chances during arrest
Manual defibrillator Same family; community notes say precision settings are not required for success Battery/time cost on failed shocks
Oxyline (injectable) Stabilizes fibrillation in beta tooltip; wiki cites −1.2/s progress Mixing hazards with stomach acid in beta tooltip—beta UI only
Amiodarone (injectable) Wiki cites −2/s fibrillation progress Requires sourced injector, not starter bandages
Epinephrine Restarts arrested heart with low per-mL proc chance in wiki >40 mL epinephrine → fibrillation per beta Combat pen label

Radial inventory wheel with a Combat pen tooltip listing stimulant, epinephrine and oxyline contents

Community fibrillation notes add that progress naturally decays when stressors stop (~0.75/s baseline, community-reported) but accelerates at extreme heart rates. Pair passive recovery with fixing the underlying bleed or heat issue—not only repeating shocks.

For item locations, see crafting recipes and loot tables in layer guides such as Gravel Lands; specific spawn lists remain community-reported.

How does fibrillation tie into the wider medical loop?

  • Order — Follow the hub medical guide: circulation before rhythm before infection before broken bones.
  • Consciousness — Store copy warns about losing consciousness; cardiac arrest moodles in community docs imply near-instant collapse without auxiliary perfusion gear (community-reported Auto-pump references).
  • Mood / traits — Panic and trait load affect how long you can perform injection minigames under pressure.

Injection scenes in trailers depict a syringe minigame on limbs—the same interaction channel as Combat pen use (“Usable in health panel” per beta tooltip). Slow, deliberate doses beat panic dumping epinephrine.

What mistakes turn a recoverable arrhythmia into a run end?

  • Shocking while still hemorrhaging, keeping pressure untreatably low (community-reported fibrillation start thresholds).
  • Stacking epinephrine after beta-label warnings about the 40 mL fibrillation trigger.
  • Ignoring Oxyline or defibrillator timing because DPS windows feel urgent.
  • Treating rhythm issues as infection — purple limb pus belongs in the infection guide, not here.

If you need platform stability for reactive inputs during these minigames, confirm specs via system requirements. Story-motivated risk-takers should still read endings guide separately.

Sources checked

Last checked 2026-11-10 against the sources above, game version 1.0.

Screenshots and trailer frames: official Steam store page and trailers, © Orsoniks / Oro Interactive.

FAQ

Does the game simulate heart rate and blood pressure?
Yes—the Steam store page advertises an entirely simulated cardiovascular system alongside limb damage.
What do defibrillators do?
Community references say automatic and manual defibrillators can reset fibrillation and sometimes restart arrested hearts, with unreliable success odds on shocks during arrest (community-reported).
What does Oxyline do according to beta UI text?
A beta 6.8-pre5 Combat pen tooltip lists Oxyline as stabilizing fibrillation and boosting blood oxygen; community wiki adds about −1.2 fibrillation progress per second when injected (community-reported rate).
Can epinephrine cause fibrillation?
The same beta tooltip states epinephrine over 40 mL can cause fibrillation; community wiki links large epinephrine doses to forced fibrillation progress (beta UI plus single community source).
Where is fibrillation visible?
Official trailer frames show a green vitals monitor with an ECG trace above limb status bars—use that panel, not guesswork from screen tint alone.

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